Draggin’

This week, I guess it’s important to clarify, that the studio is closed weekends and Holidays. This Monday was Memorial Day, we were closed. That’s a good thing, but it was difficult to recover from a three-day weekend! What I’m trying to say is not a lot got done and I’m not happy with that.

A new enemy was added thus creating a new enemy-type, Shadows. This is a good thing.


Additionally, all Player-types now have complete animations for attacking and moving. They’ve been sorted and mostly standardized.

I think as the week wraps up, one more enemy needs to be implemented: a Dragon. I really hope that coming back from this next weekend things go a lot more smoothly and the work week is just that: a full work-week.

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