A Dark & Stormy Knight


Features added include a darkened overlay with foggy effects. Made water tiles for terrain, which then became “Acid” terrain and could just as easily be “Lava” terrain. Rain chopped up performance, so it is now omitted in favor of fog. Also wrote a “Dark Outside” music loop for this kind of scene/weather. Essentially, I have my first weather, and it’s fairly well-contained.

It’s pretty atmospheric, with a thunderstorm effects track running behind the soundtrack. Frequent lightning serves to encourage a kind of urgency, to “get on with it”.

Also wrote the first “storyline”, which explains why water is green,  how monsters exist, where you’re going, who you are (a loner), and establishes that….things in this world are bad.

Suffered some troubles with audio compression, became fearful Flash couldn’t support the right hi-fi audio for the soundtrack (which is totes croosh!). Luckily all is well, and the audio is as presented here above.

Last video for today:

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